Read e-book online App Inventor 2 PDF

By David Wolber, Hal Abelson, Ellen Spertus, Liz Looney

ISBN-10: 1491906847

ISBN-13: 9781491906842

Yes, you could create your individual apps for Android devices—and it’s effortless to do. This amazing ebook introduces you to App Inventor 2, a strong visible device that shall we somebody construct apps. study App Inventor fundamentals hands-on with step by step directions for development greater than a dozen enjoyable tasks, together with a textual content answering laptop app, a quiz app, and an app for locating your parked car!

The moment half the ebook good points an Inventor’s handbook that will help you comprehend the basics of app development and machine technological know-how. App Inventor 2 makes a very good textbook for newcomers and skilled builders alike.

  • Use programming blocks to construct apps—like engaged on a puzzle
  • Create customized multi-media quizzes and learn guides
  • Design video games and different apps with second pix and animation
  • Make a customized travel of your urban, college, or workplace
  • Control a LEGO® MINDSTORMS® NXT robotic along with your phone
  • Build location-aware apps via operating along with your phone’s sensors
  • Explore apps that contain info from the Web

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Extra info for App Inventor 2

Sample text

2. Notice that the initialize global dotSize to block has an open socket. This is where you can specify the initial value for the variable, or the value to which it defaults when the app begins. ) For this app, initialize the dotSize to 2 by creating a number 2 block (use the typeblocking feature: type a “2” in the Blocks Editor and then press Return) and then plugging it into initialize global dotSize to, as shown in Figure 2-17. Figure 2-17. Touched event handler so that it uses the value of dotSize rather than always using a fixed number.

What You’ll Learn The tutorial covers the following components and concepts: 38 Chapter 3: MoleMash • The ImageSprite component for touch-sensitive movable images. • The Canvas component, which acts as a surface on which to place the Image Sprite. • The Clock component to move the sprite around once every second. • The Sound component to produce a vibration when the mole is tapped. • The Button component to start a new game. • Procedures to implement repeated behavior, such as moving the mole. • Generating random numbers.

Finally, create a number 2 block and plug it into the set global dotSize to block. 2. Click, but set dotSize to 8. Both event handlers should now show up in the Blocks Editor, as shown in Figure 2-19. Note The “global” in set global dotSize refers to the fact that the variable can be used in all the event handlers of the program (globally). In App Inventor, you can also define variables that are “local” to a particular part of the program (see Chapter 21 for details). Figure 2-19. Clicking the buttons changes the dotSize; touches thereafter will draw at that size The Complete App: PaintPot 35 Test your app Try clicking the size buttons and then touching the DrawingCanvas.

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App Inventor 2 by David Wolber, Hal Abelson, Ellen Spertus, Liz Looney

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